Heading to Kickstarter late 2026 · waitlist open

Studio Showdown: build a game studio, ship a hit, beat your friends.

Studio Showdown is a strategic card-based tabletop game for 2 to 4 players, ages 13 and up, about running an indie video game studio, made by people who have run studios. A game takes 15 to 45 minutes and ends with a pitch: a few minutes, out loud, four questions, usually ending in laughter. Get the Kickstarter launch date first, and lock in 25% off with a $1 reservation.

The Studio Showdown box with CEO, feature, and market cards laid out in front of it
A studio game with a pitch round

How Studio Showdown plays: run a studio, pitch a game, sabotage your rivals

Every player is a hungry indie studio CEO trying to ship the next big hit. Build your game out of absurd feature cards, react to market shifts, and make the calls that separate "visionary" from "bankrupt with great vibes." If Dominion and Munchkin had a baby and it grew up to pitch on Shark Tank.

01

Build your dream game

Pick a CEO and a city, take five feature cards, from Non-Linear Story to Wall Running, and stitch them into a game that somehow makes sense.

02

Ride the market chaos

Keep your cash alive until launch. Just when your cash flow looks stable, Market Adjustment makes you pay for every feature on your board, and Scope Creep hits anyone with four or more features on theirs.

03

Sabotage your "friends"

Nobody is safe. A Planted Bug deletes a rival's feature, a Studio Restructure doubles their burn, and they will do the same to you.

04

Win the Grand Pitch

After three rounds you launch: flip the market, roll for sales, then pitch your game to the investor. Hit, flop, or total bankruptcy.

CEO deck, face down CEO card CEO card CEO card
Deck 1 · CEO & Location

Build your studio

Choose your CEO and your city. They set your budget and your starting edge.

feature deck, face down feature card feature card feature card
Deck 2 · Gameplay Features

Develop & launch

Pick smart features, watch your burn, and be ready when launch round comes.

market deck, face down market card market card market card
Deck 3 · Market

Pitch & outsmart

Three market cards decide what sells. Match them, roll for sales, then pitch live against your rival.

Players2 to 4
Play time15 to 45 min
Ages13 and up
In the box175 pieces
From the developers of

This team has shipped before.

The team behind Studio Showdown has spent decades shipping successful games, including the ones here. This is not their first launch, and they know how to finish one.

[Founder video · 60 to 90 seconds · to be filmed]
Why we made this

We spent twenty years shipping games. Then we made one about shipping games.

Every studio meeting is already a game. We drew the cards, and a live pitch at the table decides who wins.

Real playtesters · real words

What players told us while we were building it

Playtested at conventions across the country by more than 100 people. Every quote here came from one of them. [TEAM: confirm the count and name two or three conventions.]

10 out of 10, baby. 100% recommending to my friends and family.
Marcus
I came in expecting a card game and left arguing about budgets like it was my real studio.
Priya
Sabotage is personal now.
Leo
The different characters and outcomes, and hearing other people's stories, was really fun.
Dana
Nobody at the table gets to stay quiet in the pitch round.
Sam
Played it twice in one night.
Ava
Really love the super cute art style. Being able to pitch appeals to people's love for storytelling.
Jess
Quick to learn, hard to put down.
Theo
My fourteen-year-old beat every adult in the room with a horror game about a haunted spreadsheet. We are still not over it.
Nina
Three games back to back, three completely different endings.
Omar
Finally a game my non-gamer friends asked to play again.
Maya
The market shifts kept everyone sweating until the last turn.
Ravi
The Discord is open

Talk to the people making it, before it hits Kickstarter.

Join the Studio Showdown Discord and talk directly with the creator and the team as we take the game to Kickstarter. Ask questions, tell us what you think of the cards, and hear the news as it happens.

Pull up a chair.

Join the Discord
The creator and the team are in there.
One game in 60 seconds

A whole game of Studio Showdown, start to finish.

A CEO and location card

Set up your studio

Pick a CEO and a city. They set your starting cash and your burn rate. Take five feature cards and pick the two genres they fit best.

A gameplay feature card

Round 1: build

One action: swap a feature, roll to draw fresh ones, or fire your CEO's ability. Then pay your burn. A turn takes about a minute.

A gameplay feature card

Round 2: chaos

Draw a Sabotage card and play it right away. Planted Bug deletes a rival's feature. Studio Restructure doubles your burn. Pay your burn again.

A market card

Round 3: launch

Flip three market cards. Every genre you match adds a die. Roll them all: that is your sales. Leftover features sell as co-dev work.

A market card

The pitch

Pitch your game to the investor in four questions: who it is for, three comparables, how big the market is, and why it is a 99 on Metacritic. The investor funds you. Most cash wins.

An investor scores your pitch: another player or the AI judge. Want it faster? Skip the cash tracking and play for the best pitch.

Kickstarter offer · late 2026 · limited to 500

Reserve for $1. Get 25% off.

A refundable $1 holds one of 500 spots and counts toward your pledge. Details in the FAQ.

The Shark Whisper tier includes
  • Base game, 175 pieces
  • Expansion pack
  • Kickstarter-only bonus cards
  • Art poster
Join the waitlist
Refundable in full before production starts.
Demystified Studios · For gamers, by gamers

The Demystified Studios team

Graphic novel and anime art, all human-made. Every card, character, and box panel is drawn by hand by the team's artists.

Studio Showdown is made by Demystified Studios with VGCD Academy, based in San Ramon, California.

Michael ChangMichael ChangExecutive Producer · RuneScape, Mass EffectLinkedIn [TEAM: add link]
Alex FuentesAlex FuentesCreative Director · FIFALinkedIn [TEAM: add link]
Cindy ReyesCindy ReyesGame Artist · manga artistLinkedIn [TEAM: add link]
Neal AlcarazNeal AlcarazPartnerships · Monopoly Go, Madden, The SimsLinkedIn [TEAM: add link]
Shaun BrodieShaun BrodieCommunity · Star Trek Online, NeverwinterLinkedIn [TEAM: add link]
Johnny Ryan WeaverJohnny Ryan WeaverCompetitive Games · Red Bull, DreamHack, SXSWLinkedIn [TEAM: add link]
Questions

Studio Showdown FAQ

Click a question to open the answer.

Kickstarter and the offer
When does the Kickstarter launch?

Late 2026. Follow the Kickstarter page and Kickstarter notifies you at launch. Join the waitlist and we email you the day before, with the launch-day price.

What does the waitlist get me?

Progress updates and the launch date before anyone else. Reserve with a $1 deposit and you also lock in one of 500 offers for 25% off the Shark Whisper tier: base game, expansion, bonus cards, and poster.

What is the $1 deposit for?

It holds one of the 500 spots in your name and counts toward your pledge. Cancel before production and it is refunded in full.

How do I claim the 25% off on launch day?

[TEAM: how the discount is applied. For example: On launch day everyone with a reservation gets a backer-only link that applies the 25% to the Shark Whisper tier.]

How many 25% off offers are there?

500. The counter on the offer card shows how many are left.

Where do I pay the deposit, and what is the refund window?

[TEAM: platform and window. For example: The deposit is paid on a secure checkout page. You can refund it yourself any time before we lock production in (month).]

What does the Shark Whisper tier cost?

The price is announced the day the Kickstarter opens. Waitlist members get it by email the day before. Reservation holders pay 25% less than that.

What happens to my deposit if the campaign does not fund?

[TEAM: confirm. For example: It is refunded automatically within 14 days. You do not need to ask.]

Where do you ship, and what does shipping cost?

[TEAM: regions now, costs on the campaign page. For example: We plan to ship to the US, Canada, the UK, the EU, and Australia. Shipping costs and VAT are listed on the campaign page.]

When will backers receive the game?

[TEAM: estimated delivery window. For example: We are targeting delivery within (N) months of the campaign closing. The production timeline is on the campaign page.]

Can I order after the campaign ends?

[TEAM: late pledge or retail plan. For example: Late pledges open after the campaign at the Kickstarter price. The 25% reservation offer is Kickstarter only.]

The team
Who made Studio Showdown?

Demystified Studios with VGCD Academy, a team of game industry veterans in San Ramon, California: Michael Chang, Alex Fuentes, Cindy Reyes, Neal Alcaraz, Shaun Brodie, and Johnny Ryan Weaver. Their bios are above.

Which games has the team shipped?

Between them: Mass Effect, FIFA Ultimate Team, Madden NFL, The Sims, RuneScape, Monopoly Go, Star Trek Online, and Neverwinter.

What are Demystified Studios and VGCD Academy?

[TEAM: one sentence on each. For example: Demystified Studios is the game studio that designed and published Studio Showdown. VGCD Academy is its sister program that teaches video game business and design.]

The game
How many players, and how long?

Two to four players, fifteen to forty-five minutes. An investor scores each pitch: another player or the AI judge. Ages thirteen and up. [TEAM: confirm play time and age. The May 2026 rulebook covers say 15 to 60 minutes and ages 13 and up; its back cover says 15 minutes and ages 8 and up.]

Is it like Munchkin or Dominion?

Closest to Munchkin-style sabotage with a studio-running theme and a pitch round at the end. You pick features, manage cash like a studio, play Sabotage cards on your rival, and finish with a live pitch to an investor.

Is any of the art AI-generated?

No. Every card, character, and box panel is drawn by the team's artists.

What is in the box?

Five decks: CEO and Location, Gameplay Features, Genre, Market, and Sabotage. A game board, studio cashflow statements, dice, and the rulebook. 175 pieces in all. [TEAM: confirm the piece breakdown.]

How does the Grand Pitch work?

After launch, each player pitches their game in four questions: who it is for, which three games are its comparables, how big the market is, and why it deserves a 99 on Metacritic. The investor scores the pitch from 1 to 100 and awards funding to match. Add that to your sales and co-dev income, and the studio with the most cash wins.

What does one turn look like?

Short. In round one you take a single action, such as swapping a feature card or using your CEO's ability, then pay your burn. In round two you draw a Sabotage card, play it right away, and pay your burn. In round three you flip three market cards, roll dice for every genre match, add up your sales, then pitch. About a minute per turn, a few minutes for the pitch.

Can we skip the pitch round?

The pitch is how the investor funds you, so it stays. But it does not have to be a performance: with the AI judge you type your pitch in and it scores you. For a faster game, skip the cash tracking and play for the best pitch.

Is there a rulebook or a print-and-play demo?

Yes, an illustrated rulebook with a gameplay video. [TEAM: add a link to the rulebook PDF once the final version is out, and say whether a print-and-play demo is planned.]

What is in the expansion?

New CEOs, new cities, and new sabotage cards. [TEAM: add counts or a few card names.]

Quick answers
What is Studio Showdown?

A fast, competitive card-based tabletop game where you run a video game studio. Pick a CEO and a city, build a game from feature cards, survive the market, sabotage your rival, then pitch to an investor. Most cash at the end wins.

What kind of game is Studio Showdown?

A card-based tabletop game with a small board. Five decks do the work; the board holds your studio and the market, and a cashflow sheet tracks your money.

When does Studio Showdown come out?

It launches on Kickstarter in late 2026. Join the waitlist or follow the Kickstarter page to get the date.

How much does Studio Showdown cost, and where can I buy it?

The price is announced on Kickstarter launch day, and Kickstarter is the first place to buy it. Waitlist members get the price by email the day before. A $1 reservation locks in 25% off.

How do you play Studio Showdown?

Three rounds and a pitch. Round one, build: take one action with your feature cards and pay your burn. Round two, chaos: draw and play a Sabotage card. Round three, launch: flip the market, roll for sales. Then pitch your game to the investor. Most cash wins. See the full walkthrough above.

Is it good for families, teens, or classrooms?

Yes. Ages thirteen and up, and the pitch round rewards storytelling as much as strategy. Playtesters report fourteen-year-olds beating the adults. It also doubles as a hands-on lesson in cash flow and pitching, which is why VGCD Academy uses it. [TEAM: confirm classroom use.]

What games is Studio Showdown most like?

Dominion for the deck-building, Munchkin for the sabotage, and Shark Tank for the pitch at the end. If you like Munchkin, Dominion, or Exploding Kittens, this is in your lane.

We have been hard at work.

Studio Showdown is heading to Kickstarter in late 2026. Before it does, join the waitlist for progress updates and the launch date, and follow the Kickstarter page so you are notified the moment it opens. A $1 reservation locks in one of a limited number of 25% off offers for the Kickstarter launch. That is the lowest price the game will have on Kickstarter.