Build your studio
Choose your CEO and your city. They set your budget and your starting edge.
Studio Showdown is a strategic card-based tabletop game for 2 to 4 players, ages 13 and up, about running an indie video game studio, made by people who have run studios. A game takes 15 to 45 minutes and ends with a pitch: a few minutes, out loud, four questions, usually ending in laughter. Get the Kickstarter launch date first, and lock in 25% off with a $1 reservation.

Every player is a hungry indie studio CEO trying to ship the next big hit. Build your game out of absurd feature cards, react to market shifts, and make the calls that separate "visionary" from "bankrupt with great vibes." If Dominion and Munchkin had a baby and it grew up to pitch on Shark Tank.
Pick a CEO and a city, take five feature cards, from Non-Linear Story to Wall Running, and stitch them into a game that somehow makes sense.
Keep your cash alive until launch. Just when your cash flow looks stable, Market Adjustment makes you pay for every feature on your board, and Scope Creep hits anyone with four or more features on theirs.
Nobody is safe. A Planted Bug deletes a rival's feature, a Studio Restructure doubles their burn, and they will do the same to you.
After three rounds you launch: flip the market, roll for sales, then pitch your game to the investor. Hit, flop, or total bankruptcy.
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Choose your CEO and your city. They set your budget and your starting edge.
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Pick smart features, watch your burn, and be ready when launch round comes.
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Three market cards decide what sells. Match them, roll for sales, then pitch live against your rival.
The team behind Studio Showdown has spent decades shipping successful games, including the ones here. This is not their first launch, and they know how to finish one.
Every studio meeting is already a game. We drew the cards, and a live pitch at the table decides who wins.
Playtested at conventions across the country by more than 100 people. Every quote here came from one of them. [TEAM: confirm the count and name two or three conventions.]
10 out of 10, baby. 100% recommending to my friends and family.
I came in expecting a card game and left arguing about budgets like it was my real studio.
Sabotage is personal now.
The different characters and outcomes, and hearing other people's stories, was really fun.
Nobody at the table gets to stay quiet in the pitch round.
Played it twice in one night.
Really love the super cute art style. Being able to pitch appeals to people's love for storytelling.
Quick to learn, hard to put down.
My fourteen-year-old beat every adult in the room with a horror game about a haunted spreadsheet. We are still not over it.
Three games back to back, three completely different endings.
Finally a game my non-gamer friends asked to play again.
The market shifts kept everyone sweating until the last turn.
Join the Studio Showdown Discord and talk directly with the creator and the team as we take the game to Kickstarter. Ask questions, tell us what you think of the cards, and hear the news as it happens.

Pick a CEO and a city. They set your starting cash and your burn rate. Take five feature cards and pick the two genres they fit best.

One action: swap a feature, roll to draw fresh ones, or fire your CEO's ability. Then pay your burn. A turn takes about a minute.

Draw a Sabotage card and play it right away. Planted Bug deletes a rival's feature. Studio Restructure doubles your burn. Pay your burn again.

Flip three market cards. Every genre you match adds a die. Roll them all: that is your sales. Leftover features sell as co-dev work.

Pitch your game to the investor in four questions: who it is for, three comparables, how big the market is, and why it is a 99 on Metacritic. The investor funds you. Most cash wins.
An investor scores your pitch: another player or the AI judge. Want it faster? Skip the cash tracking and play for the best pitch.





A refundable $1 holds one of 500 spots and counts toward your pledge. Details in the FAQ.
Graphic novel and anime art, all human-made. Every card, character, and box panel is drawn by hand by the team's artists.
Studio Showdown is made by Demystified Studios with VGCD Academy, based in San Ramon, California.
Michael ChangExecutive Producer · RuneScape, Mass EffectLinkedIn [TEAM: add link]
Alex FuentesCreative Director · FIFALinkedIn [TEAM: add link]
Cindy ReyesGame Artist · manga artistLinkedIn [TEAM: add link]
Neal AlcarazPartnerships · Monopoly Go, Madden, The SimsLinkedIn [TEAM: add link]
Shaun BrodieCommunity · Star Trek Online, NeverwinterLinkedIn [TEAM: add link]
Johnny Ryan WeaverCompetitive Games · Red Bull, DreamHack, SXSWLinkedIn [TEAM: add link]Click a question to open the answer.
Late 2026. Follow the Kickstarter page and Kickstarter notifies you at launch. Join the waitlist and we email you the day before, with the launch-day price.
Progress updates and the launch date before anyone else. Reserve with a $1 deposit and you also lock in one of 500 offers for 25% off the Shark Whisper tier: base game, expansion, bonus cards, and poster.
It holds one of the 500 spots in your name and counts toward your pledge. Cancel before production and it is refunded in full.
[TEAM: how the discount is applied. For example: On launch day everyone with a reservation gets a backer-only link that applies the 25% to the Shark Whisper tier.]
500. The counter on the offer card shows how many are left.
[TEAM: platform and window. For example: The deposit is paid on a secure checkout page. You can refund it yourself any time before we lock production in (month).]
The price is announced the day the Kickstarter opens. Waitlist members get it by email the day before. Reservation holders pay 25% less than that.
[TEAM: confirm. For example: It is refunded automatically within 14 days. You do not need to ask.]
[TEAM: regions now, costs on the campaign page. For example: We plan to ship to the US, Canada, the UK, the EU, and Australia. Shipping costs and VAT are listed on the campaign page.]
[TEAM: estimated delivery window. For example: We are targeting delivery within (N) months of the campaign closing. The production timeline is on the campaign page.]
[TEAM: late pledge or retail plan. For example: Late pledges open after the campaign at the Kickstarter price. The 25% reservation offer is Kickstarter only.]
Demystified Studios with VGCD Academy, a team of game industry veterans in San Ramon, California: Michael Chang, Alex Fuentes, Cindy Reyes, Neal Alcaraz, Shaun Brodie, and Johnny Ryan Weaver. Their bios are above.
Between them: Mass Effect, FIFA Ultimate Team, Madden NFL, The Sims, RuneScape, Monopoly Go, Star Trek Online, and Neverwinter.
[TEAM: one sentence on each. For example: Demystified Studios is the game studio that designed and published Studio Showdown. VGCD Academy is its sister program that teaches video game business and design.]
Two to four players, fifteen to forty-five minutes. An investor scores each pitch: another player or the AI judge. Ages thirteen and up. [TEAM: confirm play time and age. The May 2026 rulebook covers say 15 to 60 minutes and ages 13 and up; its back cover says 15 minutes and ages 8 and up.]
Closest to Munchkin-style sabotage with a studio-running theme and a pitch round at the end. You pick features, manage cash like a studio, play Sabotage cards on your rival, and finish with a live pitch to an investor.
No. Every card, character, and box panel is drawn by the team's artists.
Five decks: CEO and Location, Gameplay Features, Genre, Market, and Sabotage. A game board, studio cashflow statements, dice, and the rulebook. 175 pieces in all. [TEAM: confirm the piece breakdown.]
After launch, each player pitches their game in four questions: who it is for, which three games are its comparables, how big the market is, and why it deserves a 99 on Metacritic. The investor scores the pitch from 1 to 100 and awards funding to match. Add that to your sales and co-dev income, and the studio with the most cash wins.
Short. In round one you take a single action, such as swapping a feature card or using your CEO's ability, then pay your burn. In round two you draw a Sabotage card, play it right away, and pay your burn. In round three you flip three market cards, roll dice for every genre match, add up your sales, then pitch. About a minute per turn, a few minutes for the pitch.
The pitch is how the investor funds you, so it stays. But it does not have to be a performance: with the AI judge you type your pitch in and it scores you. For a faster game, skip the cash tracking and play for the best pitch.
Yes, an illustrated rulebook with a gameplay video. [TEAM: add a link to the rulebook PDF once the final version is out, and say whether a print-and-play demo is planned.]
New CEOs, new cities, and new sabotage cards. [TEAM: add counts or a few card names.]
A fast, competitive card-based tabletop game where you run a video game studio. Pick a CEO and a city, build a game from feature cards, survive the market, sabotage your rival, then pitch to an investor. Most cash at the end wins.
A card-based tabletop game with a small board. Five decks do the work; the board holds your studio and the market, and a cashflow sheet tracks your money.
It launches on Kickstarter in late 2026. Join the waitlist or follow the Kickstarter page to get the date.
The price is announced on Kickstarter launch day, and Kickstarter is the first place to buy it. Waitlist members get the price by email the day before. A $1 reservation locks in 25% off.
Three rounds and a pitch. Round one, build: take one action with your feature cards and pay your burn. Round two, chaos: draw and play a Sabotage card. Round three, launch: flip the market, roll for sales. Then pitch your game to the investor. Most cash wins. See the full walkthrough above.
Yes. Ages thirteen and up, and the pitch round rewards storytelling as much as strategy. Playtesters report fourteen-year-olds beating the adults. It also doubles as a hands-on lesson in cash flow and pitching, which is why VGCD Academy uses it. [TEAM: confirm classroom use.]
Dominion for the deck-building, Munchkin for the sabotage, and Shark Tank for the pitch at the end. If you like Munchkin, Dominion, or Exploding Kittens, this is in your lane.
Studio Showdown is heading to Kickstarter in late 2026. Before it does, join the waitlist for progress updates and the launch date, and follow the Kickstarter page so you are notified the moment it opens. A $1 reservation locks in one of a limited number of 25% off offers for the Kickstarter launch. That is the lowest price the game will have on Kickstarter.
Get game updates and a chance at 25% off the Kickstarter price.